Iron and Oak
A black plume of smoke from coal-fired boilers and the Yankee ensign hoisted aloft are squarely in your sights. Standing with your officers on the casement roof, you are tracking the progress of the monitor as she steams toward your ship leaving little doubt that there will be a mighty fight to control the river. Your ship is all that stands before a Union passage.
There are shouted commands all around. The gun crews quickly pull together to run out the Brooke Rifles. Gun captains hold the lanyards ready, preparing to hook to the percussion locks as the enemy moves into range. Now there is only the sound of the droning engines and the feel of the roll and pitch as the helmsman tries to correct the wallowing. Your ironclad steams on. You cannot hope to match the agility and speed of the monitor, but you know the strength of your ironclad’s armor. You have faith in iron & oak.
Sample Confederate Ship Card
Sample Union Ship Card
Sample Action Card 2
Summary of Ships
Note: the ship and action card images are playtest art, not final images.
Game Description
Iron & Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft.
You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more.
In addition, forts bristling with guns make their appearance to challenge the will of the ship captains. If that was not enough to heat things up, scenario based optional rules add a few interesting ‘what if’ situations to expand on play.
If you are interested in commanding your own fleet, Iron & Oak includes a standalone campaign module where player selected forces fight it out in the many rivers, bays, inlets and costal areas. The campaign game recreates the brown water actions, typical of the period, in a series of randomly generated battles. As play progresses, the players do not know the exact length of the campaign or the specific mix of the battles. Players must not only manage the unfolding battles, but must also strategically allocate resources and repair and refits their ships. The 16 card Navy Yard deck is used to plot a course through and influence the challenges of the campaigns.
Two or more players battle it out on an 11’ x 17” map that features an area movement grid.
This simple approach controls ship movement as well as all combat action. Gone are the long periods of inaction, typical of ACW tactical naval games, as these early steam-era ships struggled to maneuver into battle.
At its core Iron & Oak is a naval simulation. It accurately models the close-range slugging matches typical of the period. You have the opportunity to play out the various battles to their conclusion. Will history repeat itself, or will a new account be written? Will the Monitor’s 11” Dahlgren smoothbores blast through
Components
Buy Now P500 price $42.00
